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Abandoned Banquet Hall Environment

Maya / Photoshop / zBrush / UDK. An experiment with lighting, creating a framework of modular assets, and utilizing chaotic prop placement to tell a story

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Texture samples. Primarily hand painted in Photoshop

Texture samples. Primarily hand painted in Photoshop

Texture samples. Primarily hand painted in Photoshop

Texture samples. Primarily hand painted in Photoshop