Maya / Photoshop / zBrush / UDK. An experiment with lighting, creating a framework of modular assets, and utilizing chaotic prop placement to tell a story
Environment running in real time in Unreal Engine 3
Environment running in real time in Unreal Engine 3
Environment running in real time in Unreal Engine 3
Texture samples. Primarily hand painted in Photoshop
Texture samples. Primarily hand painted in Photoshop