Website powered by

Ruined Courtyard Environment

Maya / Photoshop / zBrush / UDK. An experiment with telling a story via visual cues and modular asset placement

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Environment running in real time in Unreal Engine 3

Wall texture samples. I created a brick alpha in Photoshop which I then exported to zBrush, sculpted, and then baked onto flat texture planes.

Wall texture samples. I created a brick alpha in Photoshop which I then exported to zBrush, sculpted, and then baked onto flat texture planes.

Prop texture samples. Primarily hand painted using Photoshop.

Prop texture samples. Primarily hand painted using Photoshop.